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Jass API Typecasters

native Id2String takes integer i returns string native String2Id takes string idString returns integer native IntToHex takes integer i returns string native IntToChar takes integer i returns string native IntToRoman takes integer i returns string native HexToInt takes string hex returns integer native ConvertColour takes integer alpha, integer red, integer green, integer blue returns integer //=================================================== // Typecasting API Main // // Something to inverse GetHandleId, meaning it will convert any given number to a "handle", for safety it's limited to HandleIds >= 0x100000 aka how game limits real handles from "fake". native IntegerToHandle takes integer i returns handle // Converts provided memory address and converts it into handle, this may only work with real handles, fakes most likely will cause fatal error. native AddressToHandle takes integer i returns handle // Converts given handle and returns its address in game, for safety it's limited to HandleIds >= 0x100000 aka how game limits real handles from "fake". native HandleToAddress takes handle h returns integer // //=================================================== // Typecasting API Basic (all functions below are IntegerToHandle, since handle is pretty much an integer with start point of 0x100000) // native I2C takes integer i returns code native C2I takes code c returns integer native HandleToHandle takes handle h returns handle native HandleToAgent takes handle h returns agent native HandleToEvent takes handle h returns event native HandleToWidget takes handle h returns widget native HandleToUnit takes handle h returns unit native HandleToDestructable takes handle h returns destructable native HandleToItem takes handle h returns item native HandleToAbility takes handle h returns ability native HandleToBuff takes handle h returns buff native HandleToForce takes handle h returns force native HandleToGroup takes handle h returns group native HandleToTrigger takes handle h returns trigger native HandleToTriggercondition takes handle h returns triggercondition native HandleToTriggeraction takes handle h returns triggeraction native HandleToTimer takes handle h returns timer native HandleToLocation takes handle h returns location native HandleToRegion takes handle h returns region native HandleToRect takes handle h returns rect native HandleToBoolexpr takes handle h returns boolexpr native HandleToSound takes handle h returns sound native HandleToConditionfunc takes handle h returns conditionfunc native HandleToFilterfunc takes handle h returns filterfunc native HandleToUnitpool takes handle h returns unitpool native HandleToItempool takes handle h returns itempool native HandleToRace takes handle h returns race native HandleToAlliancetype takes handle h returns alliancetype native HandleToRacepreference takes handle h returns racepreference native HandleToGamestate takes handle h returns gamestate native HandleToIGamestate takes handle h returns igamestate native HandleToFGamestate takes handle h returns fgamestate native HandleToPlayerstate takes handle h returns playerstate native HandleToPlayerscore takes handle h returns playerscore native HandleToPlayergameresult takes handle h returns playergameresult native HandleToUnitstate takes handle h returns unitstate native HandleToAIDifficulty takes handle h returns aidifficulty native HandleToEventid takes handle h returns eventid native HandleToGameevent takes handle h returns gameevent native HandleToPlayerevent takes handle h returns playerevent native HandleToPlayerunitevent takes handle h returns playerunitevent native HandleToUnitevent takes handle h returns unitevent native HandleToLimitop takes handle h returns limitop native HandleToWidgetevent takes handle h returns widgetevent native HandleToDialogevent takes handle h returns dialogevent native HandleToUnittype takes handle h returns unittype native HandleToGamespeed takes handle h returns gamespeed native HandleToGamedifficulty takes handle h returns gamedifficulty native HandleToGametype takes handle h returns gametype native HandleToMapflag takes handle h returns mapflag native HandleToMapvisibility takes handle h returns mapvisibility native HandleToMapsetting takes handle h returns mapsetting native HandleToMapdensity takes handle h returns mapdensity native HandleToMapcontrol takes handle h returns mapcontrol native HandleToPlayerslotstate takes handle h returns playerslotstate native HandleToVolumegroup takes handle h returns volumegroup native HandleToCamerafield takes handle h returns camerafield native HandleToCamerasetup takes handle h returns camerasetup native HandleToPlayercolor takes handle h returns playercolor native HandleToPlacement takes handle h returns placement native HandleToStartlocprio takes handle h returns startlocprio native HandleToRaritycontrol takes handle h returns raritycontrol native HandleToBlendmode takes handle h returns blendmode native HandleToTexmapflags takes handle h returns texmapflags native HandleToEffect takes handle h returns effect native HandleToEffecttype takes handle h returns effecttype native HandleToWeathereffect takes handle h returns weathereffect native HandleToTerraindeformation takes handle h returns terraindeformation native HandleToFogstate takes handle h returns fogstate native HandleToFogmodifier takes handle h returns fogmodifier native HandleToDialog takes handle h returns dialog native HandleToButton takes handle h returns button native HandleToQuest takes handle h returns quest native HandleToQuestitem takes handle h returns questitem native HandleToDefeatcondition takes handle h returns defeatcondition native HandleToTimerdialog takes handle h returns timerdialog native HandleToLeaderboard takes handle h returns leaderboard native HandleToMultiboard takes handle h returns multiboard native HandleToMultiboarditem takes handle h returns multiboarditem native HandleToTrackable takes handle h returns trackable native HandleToGamecache takes handle h returns gamecache native HandleToVersion takes handle h returns version native HandleToItemtype takes handle h returns itemtype native HandleToTexttag takes handle h returns texttag native HandleToAttacktype takes handle h returns attacktype native HandleToDamagetype takes handle h returns damagetype native HandleToWeapontype takes handle h returns weapontype native HandleToSoundtype takes handle h returns soundtype native HandleToLightning takes handle h returns lightning native HandleToPathingtype takes handle h returns pathingtype native HandleToImage takes handle h returns image native HandleToUbersplat takes handle h returns ubersplat native HandleToHashtable takes handle h returns hashtable native HandleToAnimType takes handle h returns animtype native HandleToSubAnimType takes handle h returns subanimtype
Last modified: 21 November 2024